I was reading Reinventing Organizations by Laloux and I think it has a lot to inform the ERE WL 8>9 Transition. Regarding what follows, I suspect what I'm describing is one part of the elephant, not the whole 8>9 elephant. Hopefully we can get more discussion and thought organized here - there's a fair amount of discussion about WL9+ thinking already but it's spread throughout the forum. Please feel free to post interesting quotes/pointers to those other discussions in here.
Quick call-out of a known limitation of what I've written in this post: I think this post of mine might be more/overly focused on the WoG-of-WoGs aspect of 9+ thinking, aka systems of sovereign agents, and make it seem like I think 9+ is *only* about systems composed of humans. I do not think this. I think multi-human-agent systems is one part of 9+ thinking: generally, 9+ thinking is about systems of systems, and some of those component systems may not be humans or even organic/corporeal. They might be hyperobjects. But that's not where I've thought through in an articulable way yet. Just be advised that, again, I'm sure I'm only describing a part of the elephant here (if I am indeed describing the elephant I think I am...)
Also PS, I don't fully understand the "Autonomous" label for WL9 thinking.
Anyway, one reason I'm interested in thinking about WL9 is because, as I said earlier in the WL thread,
The 8>9 MoatAxelHeyst wrote: ↑Sun Mar 28, 2021 10:09 amThe presence of 8 and 9 make 7 seem closer and more attainable than it felt before. I can kinda get 'an idea of' 8/9 now, and that informs my idea of 7 "from above", making it seem less esoterically unobtainable. When 7 only had hand-waving guesswork above it, it seemed like pure Yoda/Zen Koan stuff. Now, and with Daylen's story situating the 7 as the slow child in the conversation, I feel like a mental voice that was saying "you'll never make it there" has been shut up.
Insofar as WL8 is the 'end' of the 6-8 systems thinking phase of the WL map, 8>9 represents a leap to a new kind of thinking/perspective/skillset. Recall that the idea WL8 is fully self-actualizing, meaning something like they've figured out who they *really* are, have accepted that, and have arranged their WoG to fully actualize their recognized Way. Here are some quotes from around the forum as a warmup:
The Wiki entry for WL8, my epmhasis wrote:Actualizers have internalized systems thinking to the point of unconscious competence. The remaining systems focus is on closing the loops and reducing waste, as the major forms of capital are freely available (within reason). As such, money becomes more and more irrelevant in that its main use is in buying off head/poll taxes or costs that are impossible to escape or incorporate into the system. Since the system now meets all the lower needs and wants (shelter, food, transport, stuff) without much effort and attention, the focus switches to maximizing the person's potential as a human being on a full time basis by increasing capital in the form of skills and access.
The Wiki entry for WL9, emphasis mine wrote:A strong multidisciplinary skill set allows the autonomous player to access a wide range of different communities, professions, and perspectives. This makes it possible to see possibilities beyond their own system and make novel and serendipitous connections between people, resources, and ideas in different systems. The overall perspective has moved from one's personal system to a system of systems/the bigger world. The personal system may change accordingly.
daylen wrote: ↑Sat Mar 27, 2021 9:54 amA conversation between Seven, Eight, and Nine:
Seven: Look at this system I just built! It produces meh and uses meh from this other system but could also go without meh and still produce meh.
Eight: What about the dissipation of meh?
Seven: Will I figured that meh was just some friction in the system. Not sure yet how to reduce meh, yet.
Eight: You could always construct this additional meh system that uses the dissipated meh and outputs meh that could be used in your original system. This new meh system would also work with your pre-existing systems like so..
Seven: Wow, that actually makes sense. What would you do?
Eight: Oh, I wouldn't bother with system A, B, and C, I have systems G and H for that.
Nine: This wasn't possible until now, but I have a proposal. I have been engaged with systems X, Y, and Z recently. It appears that X could output meh to A and B, C could output meh to Z, Z could either output meh to G or H, H could output meh to X or B, and the second and third order effects across all other nodes in each of our networks would be positive.
Seven: That seems like a lot to take on.. but I am too curious to say no.
Eight: That is absurd! You would be opening up loops instead of closing them!
Nine: Depends on where you draw your boundary of agency. You see, even in the case that we were to dissociate from each other, Seven would still retain A, B, and C, you (i.e. Eight) would retain G and H, and I would retain X, Y, and Z. In the events of R, S, or T, loss of G or H would send a shock wave though your network requiring a lengthy recovery-time for some of your more peripheral nodes. These outcomes can be hedged against by opening up H to us and thus receiving output from Z in the case of R, S, or T. So, the question I have for you is why not attempt to utilize Seven and myself as live players in your network?
WoRgamingjacob wrote: ↑Tue Mar 30, 2021 1:15 pm...it's not my impression that WL9s walk around obsessing about how much social capital they have (WL6) or how to build it into (WL7) or make it part (WL8) of their systems. I think once that's done it's just used well along with all the other capitals. This is similar to how the perception of money changes from a scarce resource (WL1-5) to a sufficient resource (WL6-7) to something that's just there when needed (WL8+).
Generally speaking the idea of capital goes from "unconsciously unaware but affected by deficiencies" to "consciously aware of deficiencies and building them" to "unconsciously using what was previously built up".
If optimization is the paradigm of up to WL5, and systems thinking is the paradigm of up to WL8, I was trying to think of what the concise phrase for what 9+ thinking is. We've used the term "WoG-of-WoGs" before, but I don't love that. The phrase 'web of relationships' / WoR seems workable.
WoRgaming as a term that references 9+ behavior generally is more than a play on words: the 'gaming' points to the sense of curiosity, play, and joy that tends to accompany self-actualized engagement and activity. I'll get more into this later.
At WL8, your own WoG is about as integrated and actualized as it can be. In the same way that at WL5 your life is as optimized for one type of capital (typically financial as indicated by the ERE WL Table, but not everyone develops in this way) as it is possible to be, and the only way to improve is to transcend and include: develop/optimize multiple capitals (a process you already know how to do) and focus on the interactions between these capital flows, using the paradigm of systems thinking. That's the 5>6 moat.
At the WL8>9 moat you have become unconsciously competent at deploying the potential of systems thinking in your own life. You life functions as an aligned, actualized web of goals with ~zero waste and ~all loops closed (ideally, not actually). You function at a total maximum potential. How can you possibly "improve" this, and what does "improve" even mean? (This echoes "how do you decrease your spend when you're already Pareto optimized?" question from the 5>6 moat)
To go up a level from WL8 is to develop the practice of coordinating >1 WoG/systems, and to focus on the relationships between those WoGs/systems. Why this is different is because each WoG is a self-autonomous/sentient/conscious being, equipped with its own purpose, worldview, experiences, and (in)ability to make decisions. This is what makes WoRgaming categorically different in kind than WoG'ing, in which case there is only one unit of sovereignty over the components of the web and you are working within it.
>>In WL6-8 behavior, other sovereign units are part of 'environment', they are "out there", other.
>>In a WoR, which is up a holon from 6-8 thinking, each 'component' is a sovereign unit. This is a different kind of thing!
I think this is going from systems thinking to ecosystems thinking but I'm not sure/if that's a useful distinction.
I do think it's right that WoRgaming is essentially about effective participation in an organic ecology of relationships, effects, emergent behavior, serendipity, complexity, chaos, tipping points, leverage, and operating paradigms.
Metaphors
- WL5 is a machine/factory operator.
- WL8 is a master gardener.
- WL9+ is entry into a world of Tending the Wild-style horticulture (this is a metaphor!) where the boundaries of Self, Other, and Environment start to break down or at least get re-understood, reconceptualized, in the same way that at a certain level of understanding you might talk about the forest *being* part of your lungs in an actual, real, non-poetical way. (Or, perhaps, yes in a poetical way but not in a sentimental way?)
A key factor (*the* key factor?) of 9+ thinking is the breakdown/dissolution/reorganization of the ego. The boundary of self expands in the direction of unitive self-understanding. It is not just known but felt that the forest is part of my lungs in a real and not just poetic or mystical sense. The forest is the part of my lungs that exists outside of my skin-bag is just a brass tacks practical piece of knowledge, *not* some esoteric nature-based spirituality mumbo jumbo. It's simply obviously true and, at 9+, felt and understood.
Whereas a WL8 builds a garden, aka constructs a highly cultivated environment with boundaries between it and the rest of Environment, 9+ (having attained a level of unconscious competence at grokking and manipulating systems environments) expands the scope of their realm of control by relinquishing control, internalizing the shift from "master of environment X" to "participant element of the larger entire-life environment", paradoxically increasing their potential power aka ability to impact world-system while decreasing their focus on directing highly specific and local outcomes.
While serendipity began to seep into the operation modes of WoG at WL8 and could to a certain extend be planned for or encouraged, at WL9 serendipity plays a core role. A big conceptual leap is to let go of the last vestiges of deterministic thinking and planning and embrace the swirl, or design/act for all-being beneficial life cycle in non-deterministic ways.
Control vs. Participation
I think a main feature here is a shift in the locus of intent/sovereignty. I think this is important to avoid misundestanding. I think one possible mistake to make is to extend the sense from previous WLs of conscious CONTROL. I think a main attribute of 9+ thinking is RELEASING control and moving towards all-node beneficial participation. Partly this is an ethical thing (we're now dealing with sovereign units, not action/goal nodes!) and part of it is a practical thing: the nature of a WoR is that deterministic masterminded control Does Not Work Well, it is not a feature or a dynamic of 9+ thinking.
Again, think ecosystems. Every element (being) in an ecosystem participates in the creation of the unfolding dynamic of the ecosystem, but in a healthy ecosystem there is no one unit (or small groups of units) that project exactly what they want the ecosystem to do, specifically, in a command and control perspective, and then orchestrate that end. [(This points to a resolution to the "oh my god we've got to fix everything" issue with people working on the metacrisis. The "omg we've got to fix everything" thinking *is perhaps part of the problem* and switching to healthy-ecosystem-participation thinking is part of the 'solution'.)]
In other words, WoRgaming is NOT a kind of top down master of puppets / master of the universe supervillain game. (Although I wonder if a possible corrupted failure mode of WL9+ *is* villainy. Something to consider.)
Healthy WL9+ activity might simultaneously feel like an expansion of influence and a contraction/release of control.
In Teal Organiations (Laloux) the decision making mechanism is self-management based on advice, not commands or permission. Agents make decisions but must seek advice from those their decision may impact. They don't need approval. They just do it. In this way Teal leaders don't really control their orgs so much as influence it via non-coercive advice and guidance. I think there are elements relevant to the 9+ thinking space to be taken from e.g. Reinventing Organization by Laloux.
Comfort with paradox might be a key cognitive skill requirement at 9+.
Understanding agent-agent interactions and how to 'be competent' in that space and what that even means is the essence of 9+ thinking.
Why is self-actualization a pre-requisite for 9+ and how is it included (transcend and include)?
Self-actualization is learning that and how you yourself are unique, that you have a Way, and how to uncover/discover and cultivate the you-ness of you in a full way. Plotkin might talk of your soul's niche. This deep understanding of the existence of actualization and the process of achieving it is necessary to hold the perspective of organizations/compositions of variously-actualized agents. It is necessary prerequisite personal work to not just see agents as cogs, interchangeable parts. Each agent must be seen as a sovereign unit that possesses a niche, a unique Way, at which it realizes its highest function and purpose.
This understanding further dispels the notion of Control - you can't conform or direct-from-above someone else's soul niche/Way any more than you tell a flower precisely how to blossom. (Although you can influence a field or a patch to be a good place for flowers to blossom... expansion of influence, contraction of directed control).
More paradox: only by understanding, respecting, and loving the unique soul(-potential) of beings/systems can you a) begin to appreciate the unfathomable power and beauty of the world while simultaneously b) realizing how futile and ugly and weak command and control systems are.
So this is all my understanding of (one aspect of) the perspective of 9+. I'm not yet sure how to unpack wtf 9+ people actually do. It might not be obvious. They might not engage in what look like very exotic behavior. The proof might only be in the pudding. Some ideas:
- High 'performance' (results/'good' outcomes, aka fields of flowers) but low predictability. Great stuff tends to happen as a result of the 9+'s participation in a WoRgame, but that 'great stuff' may or may not have been an explicit directed desired outcome.
- A common 'result' is more self-actualization. More people influenced by the 9+ to participate in frameworks/orgs/systems that support and encourage the actualization process itself as a first- or second-order effect. (Laloux, the school)
- A definition of WoRgaming == the cultivation of multi-agent environments conducive to actualization in the pursuit of shared, common, possibly emergent non-directed or deterministic purpose? If stated, that purpose might be mundane or typical: run a business/nonprofit, school, event, meeting, game, etc. The magic is in HOW it is run: trust, self-management, etc.
- An actualized (WL8) individual might be intolerant/highly impatient with poison and waste in their own life - to the point of being intolerant of activity that isn't objectionable for any other reason than it not being Their Way.
- A 9+ person might be intolerant of poison/waste/Not The Way in *organization* - in WoRgames in which they participate. Their activity might not be trimming/tuning nodes in their own WoG, but rather trimming/tuning/influencing nodes in the WoR.
- WL9's might find it difficult to spend much time with people who are not in any kind of touch or proximity to their own potential for actualization. It might be painful for them to be around people who act like interchangeable cogs. EDIT: I think actually that might be the WL8 experience. The WL9 experience might be extreme intolerance for poorly run/dysfunctional WoRs. I don't know if this is useful to state -- you don't have to be WL9 to tell that an org is a bag of #nope and dislike it. The difference might be that the WL9 sees alternatives beyond "Whiteknuckle it for own reasons" and "quit".
- What's the difference between 9 and 10? Maybe skill? The 9 can *see* it and is striving towards it, like how 6 is starting to grok that relationships between goals/actions exist but essentially must be focused on skill development in order to have anything to work with in terms of systems, but the 9 doesn't yet have the skill at agent influence and cultivation. So, the 9's focus is essentially on building skills at the level of influence and participation in 1:1 agent relations? They can't hold the whole WoR in their head at once so they focus on the dynamics of the simplest form - two agents. Alternatively, their focus might be on more than 1:1 but it might be on one class of influence/effect/dynamic at a time within multi-agent WoRs. I'm not sure.
- The 10 is becoming competent at 'real' WoRgames, able to see/grok a whole community of agents and potentially create such WoRs (organizations that cultivate actualization as an effect).
- Note how this is very different from 'being a manager' or 'leading a team'. It's the actualization-effect and the perspective of participation rather than control/direction that makes this kind of thinking categorically different. I am not describing someone who is working with/in teams or organizations for the first time! I'm describing someone who is embodying *a specific kind* of interaction with teams/organiations/multi-agent systems for the first time.
- If this model is ~correct/useful, then I guess that we can call WL11 unconscious competence at WoRgame participation and we bumped chop wood, carry water to WL12.
Based on all that ^^, @mF is an obvious and well-documented case study of WL9 behavior that comes to my mind. It's difficult (for me) to tell how much his system runs on design/vision versus serendipity; he interacts and engages at the borders and centers of multiple systems of people, his self-understanding is very clear and he acts consistently in alignment with his self-understanding, he creates and shapes systems of people (his art studio, the local art community, the local business community, the nature people community, etc etc), his behaviors *generate* serendipity rather than merely harvesting environmental serendipity, etc. It also seems like his WoRgame has been cohering/crystalizing remarkably in an observable way in the last ~year or so, although the signs are there from before (it's not like his WoRgame fell out of a blue sky one day while he was running through the forest...).
He appears to operate at an insane pace that would overwhelm/exhaust most people. This is probably true, but I suspect that when you're as tapped into your own personal idiosyncratic Way as tightly as mF is, doing what looks like 'too much' becomes natural. Like how it's natural for water to flow rapidly down a smooth chute rather than a slope strewn with boulders. That said, I think it would be a mistake to look at the apparent pace of mF's life and say "ah, mF is great but that isn't attractive to me at all, WL9 is not for me." I'm sure there are calmer/slower *looking* WL9 lifestyles. It would also be a mistake, I think, to attempt to mantle up into WL9 by attempting to Copy mF's pace. His pace may be an effect of being so tightly self-actualizing. So, don't worry about pace. Focus on self-actualizing and follow Cal Newport's advice to "work at a natural pace". You'll discover what your natural pace is as you go.