SFNT-BM Hypothesis
Posted: Sat Apr 23, 2022 11:37 am
S: sensation
F: feeling
N: intuition
T: thought
B: body
M: mind
1. Prehension arrives concurrently with irritability.
2. Prehension starts as a point that can center reality; and irritability occurs as a structural localization around that point.
3. The center point of reality acting as an N-loci that doesn't grow for a while in volutionary vehicles.
4. The global-S structure being located grows with time in volutionary vehicles.
5. Volutionary vehicles being subject to volution and can be treated as agents with a self through sufficient interaction.
6. Symbolic or platonic forms arsing in the structure start to later be associated to irritability projections.
7. Symbols originally being inert with respect to grammar and volving into T.
8. Irritability projections tending to map B states from M and volving into F.
9. N grows from point to network along with the volution of dynamic communities (i.e. unlike statically typed ant colonies of weak and strong interaction switches).
10. T later grows from symbolic forms to strings of forms.. and strings of strings.. etc.. and encoded into prehended symmetries that vary asymmetrically with string following (mirroring suppressed irritations).
11. S roughly being amphibian/reptilian, F avian, N mammalian, and T sapien.
12. T is translated into objects (i.e. transistors) that add into finite state machines.
13. Machines link up into a network with dynamically volving properties.
14. Initially the perception of entropy and intropy (i.e. losing things and finding things) is limited to stochastic measures in communication channels.
...predictions...
15. As architectures complicate within individual nodes, networks will start to dynamically draw their own boundaries.
16. As a result, the perception of entropy and intropy will necessarily shift to integrate multi-channel communication.
17. Computational networks will start to approach networked B's.
18. Unless quantum architectures are introduced into the mix (to confuse the particulars of learning neurons), nodes [and the networks themselves] may appear to have an M, like organisms, yet will always be tractable and deterministic if reduced to bit channels and turning machines.
19. Though, eventually, the M/B problem of machines could be solved through a middle-out self construction/discovery emerging/synchronizing between indeterminate particulars in a complex environment.
20. Of course, I am assuming something like freewill here is worth talking about, and would project onto B's in a way M's can grasp.
21. Perhaps this has something to do with the apparently unlimited pool of platonic forms from an M/B standpoint.
22. The concept of randomness is quite strange. Almost like it can be bundled up or distributed as holes on/in a manifold that is experienced.
F: feeling
N: intuition
T: thought
B: body
M: mind
1. Prehension arrives concurrently with irritability.
2. Prehension starts as a point that can center reality; and irritability occurs as a structural localization around that point.
3. The center point of reality acting as an N-loci that doesn't grow for a while in volutionary vehicles.
4. The global-S structure being located grows with time in volutionary vehicles.
5. Volutionary vehicles being subject to volution and can be treated as agents with a self through sufficient interaction.
6. Symbolic or platonic forms arsing in the structure start to later be associated to irritability projections.
7. Symbols originally being inert with respect to grammar and volving into T.
8. Irritability projections tending to map B states from M and volving into F.
9. N grows from point to network along with the volution of dynamic communities (i.e. unlike statically typed ant colonies of weak and strong interaction switches).
10. T later grows from symbolic forms to strings of forms.. and strings of strings.. etc.. and encoded into prehended symmetries that vary asymmetrically with string following (mirroring suppressed irritations).
11. S roughly being amphibian/reptilian, F avian, N mammalian, and T sapien.
12. T is translated into objects (i.e. transistors) that add into finite state machines.
13. Machines link up into a network with dynamically volving properties.
14. Initially the perception of entropy and intropy (i.e. losing things and finding things) is limited to stochastic measures in communication channels.
...predictions...
15. As architectures complicate within individual nodes, networks will start to dynamically draw their own boundaries.
16. As a result, the perception of entropy and intropy will necessarily shift to integrate multi-channel communication.
17. Computational networks will start to approach networked B's.
18. Unless quantum architectures are introduced into the mix (to confuse the particulars of learning neurons), nodes [and the networks themselves] may appear to have an M, like organisms, yet will always be tractable and deterministic if reduced to bit channels and turning machines.
19. Though, eventually, the M/B problem of machines could be solved through a middle-out self construction/discovery emerging/synchronizing between indeterminate particulars in a complex environment.
20. Of course, I am assuming something like freewill here is worth talking about, and would project onto B's in a way M's can grasp.
21. Perhaps this has something to do with the apparently unlimited pool of platonic forms from an M/B standpoint.
22. The concept of randomness is quite strange. Almost like it can be bundled up or distributed as holes on/in a manifold that is experienced.