Jean wrote: ↑Wed Mar 05, 2025 3:21 am
Games are supposed to be fun. Some people playing it are competing on unfun aspect of it (like those merit laders).
I don't think "fun" is the right word for what I'm really looking for At least. What I'm looking for is a
sustainable focus where I look forward to playing the next time. Like any activity, one person's excitement is another person's boredom. I'm trying to figure out what works for me.
Importantly, I'm looking for a game that will be fun for (many) years. The idea of spending 30 hours on a game and then dropping it for the next one, rinse and repeat does not appeal to me. I'm looking for something more than "distraction" or entertainment.
(I lack the words to describe the difference.)
I've likely been too focused on finding the right game/hobby/eSport instead of figuring out how to engage with it in the [for me] best fitting way.
The game I've spent the most time on total is World of Warships, almost 800 hours over the past 14 months or so. During that time, I've focused on different aspects and not all of them have been equally "fun".
Initially, I just played to earn credits and gain XP with a given ship in order to be able to buy another ship. Rinse and repeat. There are some 600-700 different ships in the game. I've acquired around 55 of them. "Collecting them all" allows for years of entertainment. Some players do pursue this goal. The devs know this. Some "special edition" ships retail for $140... that's real dollars! While I can't confirm it I saw someone claim to have spent $18,000 on the game over the years.
After some months, I discovered
https://na.wows-numbers.com/ranking/ and realized that I was a "below average" player. I changed my focus to increasing my win rate. Even though the game is team-vs-team it's theorized that good players contribute more than bad players (if your rate is >50%, you're likely helping more than you're hurting, at least on average) and so over time this should show up in the stats. Indeed, tracking my stats, the effect of this focus had on my game can be seen almost immediately. My win rate over the past 180 days has increased to above 52% which is considered "good" but not "great". (The median player has a win rate of 48%. However, if you look at the leaderboards, there are players with 60000 battles (I have 2500 battles) with an atrocious win rate of 44%. Clearly they do not play for team-wins at all. Yet, with 60,000 battles of maybe 5-20mins each, they gotta love playing given how often they're on the losing team.) Always focusing on winning can create a toxic experience though. Getting teamed up with a potato, who obviously doesn't care about the outcome, can be infuriating!
Ship strength depends on a combination of personal skill + captain buffs + consumable (think $$$) flag buffs. In a game where victory comes down to margins, being able to e.g. reload or repair 10% faster or 7 seconds sooner can be the difference between living or dying. As such I added the subgoal of maxing out a captain instead of maxing out my ships.
Now, there's something called premium ships which has strong implications for the in-game economics. They cost less credits to maintain => more credits to buy more ships. They earn more XP, etc. and they also make it easier to train your captains for... reasons. Premium ships either cost $$$ or they cost coal, which is yet another form of credit that is basically acquired by grinding. Fine! I started grinding and eventually was able to buy one, two, three, ... premium ships.
I think this is where it went wrong. There are constant events in the game that generously hands out "free stuff" (coal, steel, credit, flags, XP in their various forms, ...) for those who are willing to grind extra. These are usually exponentially demanding tasks. Once you're committed, you're closer to the goal if and only if you just grind a little bit more. And you don't want to stop "now you've come this far". This is the equivalent of "one more year"-syndrome. Just 1,000,000 more in BB damage, and you get a 10,000 in coal bonus---something that would take 15-25 days of normal grinding.
Enough of that ... so I'm taking a break.
OTOH, I've seen examples of a play-focus I have not engaged with. These are people who have played thousands of games with the same ship. "Fear not the man who has practiced a thousand different kicks once, ... ", said Bruce Lee. This completely eliminates the chase for credits, xp, coal,... or new ships. In my favorite/most=played ship (
USS Marblehead), I actually have a win-rate of 60%.
Whew! That was a very long-winded way of saying that there are many ways to engage with a game if the game is rich or complex or "infinite" enough. However, it's not immediately clear which "mode" one is in or steered into when getting into a game. Games are sufficiently different that patterns are not immediately obvious. However, over time, they do reveal themselves.
Now I just have to find the right fit.