jacob wrote:If bank was prevented from giving out more than it took in, the players would use the money they already have. This would work no matter how many players you added.
Over what period of time is that "balanced budget" constraint placed on the bank? 1 round? 20 rounds? If the balanced budget was adhered to, it would mean at the end of that period, ALL money had flowed from players hands back to the bank! including the money they were "distributed" at the beginning of the game! Balancing the budget for a particular time period means (in net) no money was distributed to or retracted from players during that period. But "paying off the debt" means that the players are left with no money to play with! How can it be any other way?
Surely you see the conundrum in saying the players would "use the money they already have". Where did THAT money come from? The bank, of course since the money is a public monopoly. Which means your balanced budget requirement would require it make its way back to the bank by the end of the designated period.
How is it possible for a player to "already have money"!? For your model to work, you have to think of money as existing "outside" of the game. As if the monopoly game was "funded" by a group players bringing money that already exists to the game and then creating, by democratic process the "rules of the game" and a bank to manage processing. In this model the "bank" really would need to borrow money from the players who funded the game, instead of creating money for them to play with. Surely you can see this is completely different model than the monopoly analogy we've used up to this point. Because the money in existence is no longer public monopoly, it's an asset of those who already own it.
Let's continue with that example and see why it's neither fair nor sustainable. Say a group of 10 cousins wants to play a game. They have a board and pieces, but no "monopoly" money so they agree to "fund" the game with their own assets. The 6 cousins ranging in age from 8-12 basically have no money. They can each contribute $ .50, for a total of $3.00 to fund the new government/game. The 4 older cousins are 14-17 in age and have part time jobs. They can contribute $100 each to the game. If we continue with your model of hard money and also add your requirement of no bank/government debt, the game would start with each of the 6 younger players with 50 cents, each of the 4 older with $100 and no money in the bank. The bank would get money if someone paid tax and it would pay money when players passed GO. When it ran into the likely scenario that it didn't collect enough tax to meet its obligations, it would have to borrow from players (with money) and pay interest. Of course that debt would have to be repaid quickly to avoid a deficit (for that accounting period) and then the only way to maintain the balanced budget is to increase tax or reduce payments for passing GO.
To a game designer that doesn't look like a fair game, but if the players really believe that money exists outside of the game (and adopt hard money), there's no other way to proceed. To make their game "look" more like a regular monopoly game, they could "pool" their $403, distribute $10 each to each player, and leave $303 in the bank. But that would leave the 6 younger players paying interest to borrow $7 each, while the 4 older players had $90 each in interest-bearing savings, while still holding $10 to play with. How is interest even accounted for in a hard-money system?! For it to be paid, it has to be created, but it cannot be created before "obtaining" more gold, or whatever. In the example the players would have to be finding coins in couch cushions or mowing the grass for adults. In the real world, this activity equates to mining and refining gold, etc. One should be very careful when analyzing this analogy. Because mowing a yard in real life is productive, but doing it to get money to play monopoly is just as silly as digging metal out of the ground to have money in real life!! Those inefficient activities are only required where hard money reigns.
As our game progresses, the number of players will increase. Some of the older cousins may leave the game, while additional young cousins will become old enough to play. Most of the younger cousins will come into the game with no money. If they want to have $10 in their hand to take advantage of opportunities they encounter, they must borrow it and pay a price for it. But a small minority of younger cousins will have the benefit of inheriting the assets (property and cash) accumulated by their older siblings who left the game.
The game described above is obviously unfair to the younger cousins who start with fewer resources, and becomes increasingly unfair with each generation. And it's unsustainable because when the number of players has doubled from 10 to 20, there will still be (roughly) $403 to go around. The only way there could be more is if more was contributed to the game (more gold was mined). If those 20 players were twice as "productive" as 10, then there would be the same stock of money chasing twice the goods/services. Is this scenario of hyperdeflation not just as detrimental to the player will little money as a doubling of the money supply would be to a player with a large savings? The only way to avoid prevent deflation would be to spend more and more resources to secure hard money, which will eventually be depleted.
Central Bank Gold Reserves since 1845 wrote: Prior to 1850 gold was not just a precious metal but a genuinely rare one. World gold production from 1800-1850 totaled around 1,200 metric tonnes; from 1851-1900, propelled by the discovery in the United States, Australia and, later, South Africa, it was almost 10,400 m.t. – virtually a ten-fold increase. Indeed, in those
last 50 years of the nineteenth century about twice as much gold was mined as in previous
history. Between 1847-52 alone, annual output rose from 35 m.t. to 265 m.t.
The reason the international gold standard was sustainable (for a short while) is because during that time it was mined and refined at a feverish pace.
jacob wrote:Suppose you have $250000 saved and the other players at your board have nothing saved. Each turn pays $200. However, now the bank announces that five turns from now, the turn wage will increase to $1000 (or $210 or whatever). What will you do with your $250000 now if anything? You can buy houses and hotels at your board. You can trade your board's currency for another board's (no other boards have announced such a hike). You can buy real estate on other boards.
It looks like I've already "won" that game
Without knowing more about the other boards, I'd probably purchase all the real estate on the original board and invest in houses and hotels to the maximum extent. If there was no rule change, the other players would likely would be put out of their misery quickly. But if the rule change was enacted and we each got $1000 per GO, my wealth, as a percentage of the total wealth of all players, would still remain about the same. In absolute terms I'd continue to get richer, as each round I'd collect $1000 for myself, and I'd also have a good shot at milking nearly $1000 from each competitor. If I enjoyed shooting fish in a barrel, I may even be persuaded to vote the payments per round even higher.