Some evidence that gaming improves neuroplasticity: https://www.scientificamerican.com/arti ... game-play/Jean wrote: ↑Mon Apr 22, 2024 4:45 pmThere are a lot of very good game now. I have several games with playtime in the 4 digits.
They don't help the world, but they keep me in a learning state that would otherwise require to be very invested in a career to be attained.
Most job don't realy help the world either, at most, they fix issues caused by other jobs.
Not all games produce the same kind and the same game might not even produce the same results if people play different styles, e.g. someone taking reaction-shots vs someone circling around. Some games produce little effect (Sims?). Some produce a negative effect in being easy dopamine dispensers with little thought required.
In terms of sheer intensity, I haven't done anything similarly since solving quantum mechanics problems in undergrad. It's also interesting how my two main games use different parts of the brain to the point where I can feel the difference depending on what I focused on that day. Warships uses the temporal lobes which are associated with working memory. Likely because one has to remember where the other ships are [going] when they fall outside detection range while constantly working out relatively simple firing solutions. E.g. rotating turrets enough will take 8 seconds but the enemy#1 will get behind an island in 12 seconds and requires an 5 second lead, so it wont work, while enemy#2 ... [For the real world dorks, I suppose this would be similar to quickly deciding which base to cover first in baseball?) Whereas DCS (a combat flightsim) is all parietal lobe zonking. That part of the brain has to do with spatial orientation which makes sense: You're in a plane trying to orient yourself towards the ground as well as the anti aircraft below you and the SAMs coming after you. I no longer consciously think about the actual controls (stick, rudder, pedals). When I was in the learning phase, the brain usage was temporal lobe too which surprised me at the time.
Interestingly enough the same research reveals that traditional "brain games" are actually not that effective in terms of neuroplastic improvement. They probably lack the intensity. Or perhaps they're just not that interesting. Some research also suggest that in order for the brain to change, the brain also has to be engaged. This might be were many jobs fail---especially when they've become routine.
The only effect I have detected that translates is that my eye-to-hand coordination has gotten rather much better compared to before.