Blindsight, Unconsciousness, Google Glass and Virtual Reality

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Ego
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Re: Blindsight, Unconsciousness, Google Glass and Virtual Reality

Post by Ego » Sat Jan 07, 2017 10:38 pm

Changing the way we experience art.

https://www.youtube.com/watch?v=LBJPIgNXUDI

http://www.nytimes.com/2017/01/04/arts/ ... brush.html

One of the guys I ride with showed up today with one of these 360fly cameras on his handlebars.

https://www.youtube.com/watch?v=PwlWz9YpI5Q

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Olaz
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Re: Blindsight, Unconsciousness, Google Glass and Virtual Reality

Post by Olaz » Sun Jan 08, 2017 12:51 am

I binged on half of CoD Advanced Warfare yesterday --it would take some serious willpower to cut it off if it was VR. Forget about games like The Elder Scrolls or the Fallout series. Horror games like Dead Space will be exhilirating if not terrifying\cause PTSD.

I agree: bread and circuses. As the world's environment continues to make human inhabitance more difficult, a large part of the population might not be there to care. Self-sustaining VR pods anyone?

----------

so much of living a "good" life this century is saying no to stuff (mortgages, tv, listicles, vr in excess)

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Ego
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Re: Blindsight, Unconsciousness, Google Glass and Virtual Reality

Post by Ego » Fri Jan 13, 2017 9:18 am

Watched the film The Congress last night. It struck me that it was very similar to the Tilt Brush program I linked to in the video above. Tilt Brush allows artists to make virtual art that is inhabitable. The premise of The Congress is that movies become inhabitable. The watcher becomes part of the movie, blurring the distinctions between passive entertainment, video game and real life. Quite interesting.

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Smashter
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Re: Blindsight, Unconsciousness, Google Glass and Virtual Reality

Post by Smashter » Fri Jan 13, 2017 1:09 pm

The novel Ready Player One covers this stuff in an interesting way. The book is a little too teen lit / hunger game-y for my tastes, but the world it builds is fascinating. Going back to 7Wannabe5's question about money, in this book you can earn money in the "virtual" world that can be spent in the "real" world and vice versa.

The high-level VR players are not only wearing a headset, but also wear a full body suit that provides tactile response and they move around via an omnidirectional treadmill. You can even buy a pizza in the "virtual" world and the transaction is instantly routed to a pizza place nearby which delivers it to you in the "real" world. Trippy.

This thread makes me feel like we're heading that direction.

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Ego
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Re: Blindsight, Unconsciousness, Google Glass and Virtual Reality

Post by Ego » Mon Feb 20, 2017 9:20 am

https://blog.coalesce.nyc/bustin-ghosts ... .hodkd14vz

A few quotes from the article

We’ve entered a golden-age of escapism.

Not to blend genres, but here’s the gist: I took the red pill. I went down the rabbit hole. And not to oversell it, but I think The Void changed my life.
For starters, you’re not sitting in some VR recliner, watching a 180-degree video. You’re not confined in a clunky VR rig with wires trailing behind you. The Void is a completely untethered, phenomenal magic trick that will ambush your brain in a crafty act of kick-ass deception.
It’s transportive, cinematic, silly, and — for a few intense moments — very fucking real.

This is the future of digital immersion. Hell, it could be the future of entertainment as we know it. Maybe we’re closer to making Star Trek’s Holodeck than we think. If it’s anything like Ghostbusters: Dimension, beam me the hell up.


I found it by way of the article in the times this morning where they believe this will fill the void (hah!) of excess shopping mall space in the U.S..
https://www.nytimes.com/2017/02/19/busi ... ality.html

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Re: Blindsight, Unconsciousness, Google Glass and Virtual Reality

Post by Spartan_Warrior » Mon Feb 20, 2017 10:46 am

This is pretty fascinating stuff. I must admit, as a gamer and cyberpunk junkie, I've even been tempted to drop the 5-6 bills for a used HTC Vibe, but it was a brief temptation. Beyond being a bad financial decision, there just isn't much content natively designed for it yet. No "killer apps" at mass market level. I can imagine all kinds of future applications for VR, though. For instance, a potential solution to "the real Trump problem" of structural under-employment among industrial workers. What do you do when a human worker is replaced by cyber workers? Replace those jobs with cyber jobs! (plus basic income.) Of course it will end up just another luxury consumer item that will solidify a monopolistic hegemony for years to come for whichever corporation wins the upcoming hardware wars, but one can dream.

On that note, are Google and Facebook the best bets as far as claiming the title of our future VR overlords? Seems like Sony and Samsung are the other competitors, but I doubt they have the same clout.

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